Category Archives: Uncategorized
Failing isn’t something I do often, and it’s kind of because I don’t try. In regards to my career, I think it’s understandably harder to fail quickly with video games in particular because that medium is 1) very complicated and … Continue reading
– For a while now, I’ve been trying to figure out a cheap and simple way to create shadows in a 2D environment in order to find out if a point light source would be casting light on a given … Continue reading
For those of you who are unaware of the dot product, it’s a quick little operation that can find how close any two vectors (direction + magnitude) are in pointing in the same direction. Assuming the vectors’ lengths are both … Continue reading
This is me testing the posting system. I’d put some kind of welcome message here, but it’d look exactly like the About page, so you don’t get one.